Learning (Aria)

Both girls start with the same set of spells which will branch out as you get deeper into the spell tree. Higher level spells come from spellbooks gained during play. You will be given your first spellbook early on, containing your second level spells, and two quests must be completed for each girl to receive their higher level spellbooks.

At the end of 36/156, Elmore's Tome will be given to you for Aria, if you have learned Flammeus. At the beginning of 37/156, Librum Natura will be given to you for Kaya. Domino will then mention learning from one of the spellbooks for one of the girls. During the day of 38/156, Domino will mention learning from the other spellbook for whoever he did not mention the previous day.

Aria's second spellbook, where she learns third-level spells, is Librum Exsecratio, received from the quest Organize the Library. Her ultimate spellbook is Librum Origo, which comes from the quest Elmore's Trial.

The ultimate spellbook has two spells. The first spell is required to complete Aria's final quest, Disaster Relief (★). The spirit requirements for it are reasonable, and if you've done most quests you should have no problem. Her final spell requires 4 Books, 4 Crowns, 8 Hands, and 8 Crosses. This means that to learn it you must complete every quest that awards her hands and crosses. A table displaying all the quests and their requirements can be found here.



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First Level Spells
Spirit is generated when it is struck. Create a magical pool.
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 * Tempero Ignis
 * 1c.png
 * None
 * Rb.pngRb.pngRg.png
 * All caster's dice generate +5 Spirit
 * Tempero Aqua
 * 1b.png1b.png
 * None
 * Rb.pngRb.pngRb.png
 * Caster gain a dice with all sides Rb.png
 * Tempero Aura
 * 1x.png
 * None
 * Rg.pngRg.pngRg.png
 * Caster gain a dice with all sides Rc.png
 * Tempero Terra
 * 1g.png1g.png
 * Tempero Aqua
 * Rb.pngRg.pngRg.png
 * Caster gains a dice with all sides Rg.png
 * Vallum
 * 1b.png1g.png1g.png
 * Tempero Terra
 * Rg.pngRg.pngRc.png
 * Create a wall of earth.
 * Vallum
 * 1b.png1g.png1g.png
 * Tempero Terra
 * Rg.pngRg.pngRc.png
 * Create a wall of earth.
 * Create a wall of earth.
 * Ambulo Aqua
 * 1b.png1b.png 1g.png
 * Tempero Aqua
 * Rb.pngRb.pngRc.png
 * Rb.pngRb.pngRc.png

All dice that land in the pool generate Spirit. Dice that hit it generate +10 more Spirit. Dice that strike them generate +2 more spirit. Nivosa Glacialis Dice that strike them generate +1 more spirit. Spirit is generated when they flap. All dice affected generate Spirit. Caelestis Flos?) Each dice hit generates Spirit. Tonitrus Each dice hit generates Spirit. or Pulsatus Create electrical shocks that strike dice.
 * Glacies
 * 1b.png1b.png1x.png1x.png
 * Ambulo Aqua
 * Rg.pngRc.pngRc.png
 * Create a block of ice.
 * Create a block of ice.
 * Columna Glacialis
 * 1b.png1b.png1x.png1x.png1x.png
 * Glacies
 * Rg.pngRc.pngRx.png
 * Create pillars of ice.
 * Create pillars of ice.
 * Procella
 * Procella
 * 1b.png1b.png1b.png1g.png1x.png1x.png1x.png1d.png1d.png
 * Columna
 * Rx.pngRx.pngRd.png
 * Create snowmen.
 * Natare
 * 1g.png1x.png1x.png
 * Tempero Aura
 * Rb.pngRc.pngRc.png
 * Create a whirlwind of feathers. All dice hit generate Spirit.
 * Volatus
 * 1g.png1c.png1c.png1x.png1x.png
 * Natare
 * Rb.pngRc.pngRx.png
 * All dice grow wings.
 * Rb.pngRc.pngRx.png
 * All dice grow wings.
 * Tempestas
 * 1g.png1c.png1c.png1x.png1x.png1x.png1d.png
 * Volatus
 * Rc.pngRx.pngRd.png
 * Create a tornado.
 * Create a tornado.
 * Ignis
 * 1g.png1g.png 1c.png1c.png
 * Tempero Ignis
 * Rb.pngRg.pngRc.png
 * Caster gains a dice with a different Spirit on each side
 * Flammeus
 * 1g.png1g.png1c.png1c.png
 * Ignis (or
 * 1g.png1g.png1c.png1c.png
 * Ignis (or
 * Rg.pngRg.pngRx.png
 * Create a large explosion.
 * Caelestis Flos
 * 1b.png1g.png1g.png1c.png1c.png
 * Flammeus or
 * Flammeus or
 * Rg.pngRg.pngRd.png
 * Create a burst of fireworks.
 * Fulmen
 * 1c.png1c.png 1x.png1x.png1x.png
 * Tempero Ignis
 * Tempero Ignis
 * Rc.pngRc.pngRc.png

Dice struck generate Spirit. or Fulmen Caelestis Flos?) Dice struck generate Spirit.
 * Pulsatus
 * 1c.png1c.png1c.png1x.png1x.png1x.png
 * Tempero Aura
 * Tempero Aura
 * Rc.pngRc.pngRx.png
 * Create lightning bolts that strike dice. Dice struck generate Spirit.
 * Tonitrus
 * 1g.png1g.png1c.png1c.png1x.png1x.png1x.png1d.png
 * Fulmen (or
 * Fulmen (or
 * Rb.pngRd.pngRd.png
 * Create a fierce thunderstorm.
 * }



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Second Level Spells
Dice struck will generate Spirit. (or Gravare) 1 Spirit generated each time a dice is bumped. Confisus) Dice that land on it are changed to Dice that land on it generate Spirit. Procella Nivosa) Dice that land on it are changed to Dice that land on it generate +5 spirit. When dice strike it, the magic activates and generates Spirit. Claudere Magicus) Nearby dice will be pushed away, and generate Spirit. (or Carminibus) Nearby dice will be pushed away and generate Spirit. Dice near the impact generate Spirit. Dice struck will generate Spirit. Every time they bounce, 1 Spirit is generated.
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 * Spectum de Longe
 * 1b.png1b.png1b.png1g.png1g.png1c.png1c.png
 * Flammeus
 * Rx.pngRx.pngRx.png
 * Light flares on the field.
 * Flammeus
 * Rx.pngRx.pngRx.png
 * Light flares on the field.
 * Confisus
 * 1b.png1b.png1c.png1c.png1c.png1d.png1d.png
 * Spectum de Longe
 * Spectum de Longe
 * Rc.pngRc.pngRd.png
 * Fill all dice with energy.
 * Gravare
 * 1g.png1g.png1g.png1x.png1x.png1d.png1d.png
 * Tenax (or
 * Tenax (or
 * Rc.pngRx.pngRx.png
 * Create a heavy gravity field.
 * Tenax
 * 1g.png1g.png1g.png1d.png1d.png
 * Amblo Aqua
 * Rb.pngRb.pngRx.png
 * Create a poisonous marsh.
 * Create a poisonous marsh.
 * Levare
 * 1b.png1b.png1b.png1x.png1x.png1d.png1d.png
 * Tenax (or
 * Tenax (or
 * Rg.pngRx.pngRx.png
 * Create a lower gravity field.
 * Remedium Lapideus
 * 1b.png1b.png1b.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Levare
 * Rg.pngRc.pngRd.png
 * Harden part of the ground.
 * Harden part of the ground.
 * Murus Magicus
 * 1b.png1b.png1b.png1c.png1x.png1x.png1x.png
 * Columna Glacialis
 * Rx.pngRd.pngRd.png
 * Create a magical barrier.
 * Create a magical barrier.
 * Carminibus
 * 1b.png1b.png1b.png1c.png1x.png1x.png1d.png
 * Murus Magicus (or
 * Murus Magicus (or
 * Rg.pngRx.pngRd.png
 * Light falls that enchant dice it touches.
 * Claudere Magicus
 * 1b.png1b.png1b.png1x.png1x.png1x.png
 * Ops Eximius
 * Ops Eximius
 * Rb.pngRg.pngRd.png
 * Plant keys in the ground that trigger when struck.
 * Ops Eximius
 * 1b.png1b.png1x.png1x.png1x.png
 * Glacies or Natare
 * Rb.pngRg.pngRx.png
 * Smash dice against the ground.
 * Smash dice against the ground.
 * Transformo
 * 1b.png1b.png1g.png1g.png1g.png1c.png
 * Tonitrus
 * Rb.pngRx.pngRx.png
 * Change the outcome of all dice.
 * Immutare
 * 1g.png1g.png1c.png1c.png1c.png1x.png
 * Transformo
 * Rb.pngRc.pngRd.png
 * All dice results for this day become Rm.png
 * Crescere
 * 1g.png1g.png1c.png1c.png1c.png1d.png
 * Immutare
 * Rg.pngRd.pngRd.png
 * The six initial dice all generate +5 more Spirit.
 * Minorare
 * 1g.png1g.png1c.png1c.png1d.png
 * Immutare
 * Rc.pngRd.pngRd.png
 * All dice except the initial six generate +5 more Spirit.
 * Exaudire de Longe
 * 1b.png1b.png1b.png1c.png1c.png
 * Caelestis Flos
 * Rb.pngRb.pngRd.png
 * Create Musical notes.
 * Exaudire de Longe
 * 1b.png1b.png1b.png1c.png1c.png
 * Caelestis Flos
 * Rb.pngRb.pngRd.png
 * Create Musical notes.
 * Salire
 * 1g.png1g.png1g.png1c.png1c.png1c.png1d.png
 * Exaudire de Longe
 * Rb.pngRx.pngRd.png
 * Send the dice flying high into the air.
 * Send the dice flying high into the air.
 * }



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Third Level Spells
Nearby dice generate Spirit. Momento Transire Spirit is generated around where they land. When struck by dice, Spirit is generated.
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 * Horamen Secretum
 * 1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Salire
 * Rg.pngRc.pngRm.png
 * Objects lose substance and dice will not strike them.
 * Tempero Nutus
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Horamen Secretum
 * Rg.pngRd.pngRm.png
 * Create a black hole that activates when dice land on it.
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Horamen Secretum
 * Rg.pngRd.pngRm.png
 * Create a black hole that activates when dice land on it.
 * Momento Transire
 * 1b.png1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Horamen Secretum
 * Rc.pngRx.pngRm.png
 * All fields are drawn to the center.
 * Janua Quolibet
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Tempero Nutus/
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Tempero Nutus/
 * Rc.pngRc.pngRm.png
 * Create a magic circle that teleports dice into the air.
 * Conficere Par
 * 1b.png1b.png1b.png1g.png1g.png1g.png1c.png1c.png1x.png1x.png1d.png
 * Confisus
 * Rg.pngRg.pngRm.png
 * Create 3 duplicates of the teacher's dice.
 * Conficere Ipsius
 * 1b.png1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png
 * Conficere Par
 * Rb.pngRx.pngRm.png
 * Create 3 duplicates of the student's dice.
 * Conficere Pupa
 * 1b.png1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png
 * Conficere Ipsius
 * Rb.pngRb.pngRm.png
 * A golem creates 3 duplicates of the classroom's dice.
 * Celero
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png
 * Murus Magicus
 * Rx.pngRx.pngRm.png
 * Increase the Spirit generatedby all dice by +3 each day.
 * Tardatio
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png
 * Celero
 * Rc.pngRd.pngRm.png
 * Aria and Kaya both gain a dice with one of each side every day.
 * Remano Horaef
 * 1b.png1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Tardatio
 * Rx.pngRd.pngRm.png
 * Generate the same amount of Spirit as was generated the previous day.
 * Colligatio
 * 1b.png1b.png1b.png1g.png1c.png1c.png1c.png1x.png1d.png1d.png
 * Claudere Magicus
 * Rb.pngRc.pngRm.png
 * All objects are wrapped in smoke and transformed into different objects.
 * Alkimia
 * 1b.png1b.png1b.png1g.png1c.png1c.png1c.png1x.png1d.png1d.png
 * Colligatio
 * Rg.pngRx.pngRm.png
 * All objects are wrapped in light and durability is restored to maximum.
 * Variatio Lapideus
 * 1b.png1b.png1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png1d.png
 * Alkimia
 * Rb.pngRd.pngRm.png
 * Rocks cling to all objects and increase their durability by 1
 * Coalescere
 * 1b.png1b.png1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png1d.png
 * Alkimia
 * Rb.pngRg.pngRm.png
 * Create an egg with the sum durability of all other objects.
 * 1b.png1b.png1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png1d.png
 * Alkimia
 * Rb.pngRd.pngRm.png
 * Rocks cling to all objects and increase their durability by 1
 * Coalescere
 * 1b.png1b.png1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png1d.png
 * Alkimia
 * Rb.pngRg.pngRm.png
 * Create an egg with the sum durability of all other objects.
 * Create an egg with the sum durability of all other objects.


 * }



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Ultimate Spells

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 * Imitor Ars
 * Imitor Ars
 * Imitor Ars
 * Coalescere
 * Cast the same spell as Kaya
 * Dimatum Ars
 * Dimatum Ars
 * Imitor Ars
 * Release gathered spirit and distribute it equally between Aria and Kaya


 * }