Tempero Terra


 * Peaceful. Tranquil. Hushed. Everything returns to the land. Halcyon. Serene. Harmonious. That which accepts all. That is the earth.

Tempero Terra is a die-creating spell that can be cast by both Aria and Kaya. It is cast with the combination Knowledge, Experience, Experience.

Details
Tempero Terra allows the user to move rocks and sand. It costs two Experience to learn. There are no prerequisites to learning this spell for Kaya, but Aria will need to know Tempero Aqua first. Upon the spell's casting, a die is created for the caster with only glove (Experience) faces. This die will thus continue generating Experience spirit on each day for the rest of the week.

Casting probability
Casting probabilities per day are given in percentages. These probabilities assume no player interference in the form of dice bumping. The probabilities are rounded to a hundredth of a percent. Red numbers correspond to probabilities for Aria; blue numbers, for Kaya.