Learning (Kaya)

Both girls start with the same set of spells which will branch out as you get deeper into the spell tree. Higher level spells come from spellbooks gained during play. You will be given your first spellbook early on, containing your second level spells, and two quests must be completed for each girl to receive their higher level spellbooks.

At the end of 36/156, Elmore's Tome will be given to you for Aria. At the beginning of 37/156, Librum Natura will be given to you for Kaya. Domino will then mention learning from one of the spellbooks for one of the girls. During the day of 38/156, Domino will mention learning from the other spellbook for whoever he did not mention the previous day.

Kaya's second spellbook, where she learns third-level spells, is Librum Antiquarius, received from the quest Ancient Book. Her ultimate spellbook is Record of the Roshtari, which comes from the quest Ruins Exploration.

The ultimate spellbook has two spells. The first spell is required to complete Kaya's final quest, Kaya's Deduction (★). The spirit requirements for it are reasonable, and if you've done most quests you should have no problem. Her final spell requires 6 Hands, 8 Crowns, and 8 Jewels. This means that to learn it you must complete every quest that awards her crowns and jewels, and most of the ones that award hands. A table displaying all the quests and their requirements can be found [here].



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First Level Spells
Dice struck generate Spirit. Dice that strike it generate a lot of Spirit. If struck, the amount of Spirit generated doubles that day. Create a magical pool. All dice that land in the pool generate Spirit. Dice affected gain +2 Spirit. Dice that are struck generate +1 Spirit. Dice that strike them generate Spirit. All dice generate Spirit.
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 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="100" |Previous Spells
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 * Tempero Ignis
 * 1c.png
 * None
 * Bb.pngBb.pngBg.png
 * All caster's dice generate +5 Spirit
 * Tempero Aura
 * 1x.png
 * None
 * Bg.pngBg.pngBg.png
 * Caster gains a dice where all sides are Bc.png
 * Tempero Aqua
 * 1b.png1b.png
 * None
 * Bb.pngBb.pngBb.png
 * Caster gains a dice where all sides are Bb.png
 * Tempero Terra
 * 1g.png1g.png
 * None
 * Bb.pngBg.pngBg.png
 * Caster gains a dice where all sides are Bg.png
 * Ignis
 * 1g.png1g.png1c.png1c.png
 * Tempero Ignis
 * Bb.pngBg.pngBc.png
 * Caster gains a dice with a different Spirit on each side
 * Lux
 * 1b.png1b.png1c.png1c.png1c.png
 * Ignis
 * Bg.pngBc.pngBc.png
 * Create a wisp that strikes dice.
 * Caster gains a dice with a different Spirit on each side
 * Lux
 * 1b.png1b.png1c.png1c.png1c.png
 * Ignis
 * Bg.pngBc.pngBc.png
 * Create a wisp that strikes dice.
 * Create a wisp that strikes dice.
 * Imaginis
 * 1b.png1b.png1g.png1g.png1c.png1c.png
 * Lux
 * Bg.pngBx.pngBx.png
 * Create a hazy fog.
 * Create a hazy fog.
 * Invisibilis
 * 1b.png1b.png1g.png1g.png1c.png1c.png1x.png1x.png
 * Imaginis
 * Bb.pngBx.pngBd.png
 * An illusory treasure appears.
 * An illusory treasure appears.
 * Natare
 * 1g.png1x.png1x.png
 * Tempero Aura
 * Bb.pngBc.pngBc.png
 * Create a whirlwind of feathers. All dice hit generate Spirit.
 * Ambulo Aqua
 * 1b.png1b.png1g.png
 * Tempero Aqua
 * Bb.pngBb.pngBc.png
 * Tempero Aqua
 * Bb.pngBb.pngBc.png
 * Purgo
 * 1b.png1b.png1g.png1g.png
 * Ambulo Aqua
 * Bc.pngBc.pngBx.png
 * Create a fountain of pure water.
 * Create a fountain of pure water.
 * Respiratus
 * 1b.png1b.png1g.png1g.png1g.png
 * Purgo
 * Bc.pngBc.pngBd.png
 * Create bubbles.
 * Create bubbles.
 * Visibilis
 * 1x.png1x.png1x.png1d.png1d.png
 * Respiratus
 * Bc.pngBc.pngBc.png
 * Caster gains a dice where all sides are Bx.png
 * Tenebrae
 * 1c.png1c.png1x.png1x.png1x.png1d.png
 * Visibilis
 * Bc.pngBx.pngBx.png
 * Caster gains a dice where all sides are Bd.png
 * Umbra
 * 1b.png1b.png1c.png1c.png1c.png1x.png1x.png1d.png
 * Tenebrae
 * Bb.pngBg.pngBm.png
 * Creates a duplicate of the student's own dice.
 * Vallum
 * 1b.png1g.png1g.png
 * Tempero Terra
 * Bg.pngBg.pngBc.png
 * Create a wall of earth. Spirit is generated when it is struck.
 * Signum
 * 1b.png1b.png1g.png1g.png1c.png
 * Vallum
 * Bb.pngBx.pngBx.png
 * Engrave runes on the field
 * Signum
 * 1b.png1b.png1g.png1g.png1c.png
 * Vallum
 * Bb.pngBx.pngBx.png
 * Engrave runes on the field
 * Terra Motus
 * 1b.png1b.png1b.png1g.png1g.png1c.png1x.png1x.png
 * Signum
 * Bb.pngBb.pngBm.png
 * Create an earthquake.
 * Create an earthquake.
 * }



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Second Level Spells
Natare Natare When struck a random dice is made. When struck, a dice with six different sides is generated. Dice that strike it are duplicated. Visibilis Terra Motus Dice struck generate +5 more spirit. Dice struck generate +10 more Spirit. Dice struck generate +2 more Spirit. All Spirit generated by them becomes Tempero Sonus All Spirit generated by them becomes All Spirit generated by them becomes
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 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="100" |Previous Spells
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="120" |Activation
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="180" |Effect
 * Lectum
 * 1b.png1b.png1b.png
 * Lux /
 * 1b.png1b.png1b.png
 * Lux /
 * Bg.pngBg.pngBx.png
 * The amount of Bg.png Spirit generated is tripled for the day.
 * Perspicio
 * 1b.png1b.png1b.png1c.png1c.png
 * Lectum
 * Bb.pngBg.pngBd.png
 * The amount of Bc.png Spirit generated is tripled for the day.
 * Divinatio
 * 1b.png1b.png1b.png1g.png1c.png1c.png1c.png1d.png1d.png
 * Perspicio
 * Bg.pngBg.pngBm.png
 * The amount of Bd.png Spirit generated is tripled for the day.
 * Describere
 * 1b.png1b.png1b.png1c.png1c.png1c.png1d.png1d.png
 * Perspicio
 * Bx.pngBx.pngBd.png
 * The amount of Bx.png Spirit generated is tripled for the day.
 * Recro Sapientia
 * 1b.png1b.png1b.png1c.png1c.png1c.png1d.png1d.png1d.png
 * Describere
 * Bc.pngBx.pngBm.png
 * Cast a random spell.
 * Auctus Herba
 * 1b.png1b.png1c.png1c.png1d.png1d.png1d.png
 * Purgo/
 * Cast a random spell.
 * Auctus Herba
 * 1b.png1b.png1c.png1c.png1d.png1d.png1d.png
 * Purgo/
 * Purgo/
 * Bb.pngBg.pngBx.png
 * Create multiple seeds.
 * Dicere Herba
 * 1b.png1b.png1g.png1g.png1c.png1c.png1d.png1d.png
 * Auctus Herba
 * Bb.pngBb.pngBd.png
 * Beautiful flowers bloom.
 * Beautiful flowers bloom.
 * Moderatio Herba
 * 1b.png1b.png1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png
 * Dicere Herba
 * Bc.pngBx.pngBd.png
 * Ivy grows.
 * Ivy grows.
 * Somnus
 * 1g.png1c.png1c.png1x.png1d.png
 * Signum/
 * Signum/
 * Bg.pngBc.pngBx.png
 * Mix up acquired Spirit by type.
 * Illectatio
 * 1g.png1c.png1c.png1x.png1d.png1d.png
 * Somnus
 * Bb.pngBc.pngBd.png
 * Take Aria's Spirit.
 * Lectum Anima
 * 1g.png1c.png1c.png1x.png1x.png1d.png1d.png
 * Illectatio
 * Bg.pngBd.pngBd.png
 * Take half of Aria's Spirit.
 * Telepathia
 * 1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png1d.png
 * Lectum Anima
 * Bc.pngBd.pngBd.png
 * Switch Aria and Kaya's Spirits.
 * Oblivisci
 * 1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png1d.png
 * Telepathia
 * Bb.pngBc.pngBm.png
 * Return Spirit lost from bumping the dice too much that day.
 * Arcessitio
 * 1c.png1c.png1d.png1d.png
 * Appellatio/
 * Return Spirit lost from bumping the dice too much that day.
 * Arcessitio
 * 1c.png1c.png1d.png1d.png
 * Appellatio/
 * Appellatio/
 * Bb.pngBb.pngBx.png
 * Toopy runs through, knocking dice away.
 * Dicere Animal
 * 1c.png1c.png1c.png1d.png1d.png
 * Arcessitio
 * Bx.pngBx.pngBx.png
 * Toopy jumps around the field.
 * Toopy jumps around the field.
 * Moderatio Animal
 * 1g.png1g.png1c.png1c.png1c.png1d.png1d.png
 * Dicere Animal
 * Bg.pngBx.pngBd.png
 * Toopy flies around the field.
 * Toopy flies around the field.
 * Tempero Sonus
 * 1g.png1x.png1x.png1d.png1d.png
 * Ignis
 * Bb.pngBc.pngBx.png
 * Create musical notes.
 * Create musical notes.
 * Appellatio
 * 1g.png1g.png1x.png1x.png1x.png
 * Arcessitio/
 * Arcessitio/
 * Bg.pngBg.pngBd.png
 * Create musical notes.
 * Quiete
 * 1g.png1g.png1c.png1c.png1x.png1x.png1x.png
 * Appellatio
 * Bb.pngBd.pngBd.png
 * Create musical notes.
 * Create musical notes.
 * }
 * }



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Third Level Spells
Divinatio Dice struck generate Spirit. Dice struck generate Spirit. Significant Spirit is generated. /Umbra Dice struck generate a lot of random Spirit. When a dice lands in it, a random effect occurs. Dice struck increase Spirit generated by a random amount. Moderatio Animal A magical dice is created that enhances nearby dice. A magical dice is created that enhances nearby dice. A magical dice is created that enhances nearby dice. Invisibilis All nearby dice generate Spirit. All nearby dice generate spirit.
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 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="100" |Previous Spells
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="120" |Activation
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="180" |Effect
 * Attractum
 * 1b.png1b.png1g.png1c.png1c.png1x.png1d.png
 * Moderatio Herba/
 * 1b.png1b.png1g.png1c.png1c.png1x.png1d.png
 * Moderatio Herba/
 * Bx.pngBd.pngBd.png
 * Create a rain of daggers.
 * Invitare
 * 1b.png1b.png1g.png1g.png1c.png1c.png1x.png1x.png1d.png
 * Attractum
 * Bg.pngBc.pngBm.png
 * Summon a demon.
 * Summon a demon.
 * Bolidus
 * 1b.png1b.png1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png
 * Invitare
 * Bx.pngBx.pngBm.png
 * Summon a meteorite that strikes the field.
 * Summon a meteorite that strikes the field.
 * Somniare
 * 1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1d.png1d.png
 * Moderatio Herba
 * Moderatio Herba
 * Bg.pngBc.pngBd.png
 * Create a shower of stars.
 * Incorrere Somnium
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png
 * Somniare
 * Bb.pngBx.pngBm.png
 * Create a pink fog.
 * Create a pink fog.
 * Reapse Somnium
 * 1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Incorrere Somnium
 * Bg.pngBx.pngBm.png
 * Summon a rain of candy.
 * Summon a rain of candy.
 * Invitare Spiritus
 * 1b.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png
 * Oblivisci/
 * Oblivisci/
 * Bc.pngBc.pngBm.png
 * Summon an undine.
 * Regnum Spiritus
 * 1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png
 * Invitare Spiritus
 * Bb.pngBd.pngBm.png
 * Summon a sylph.
 * Summon a sylph.
 * Possessus Spiritus
 * 1b.png1g.png1g.png1g.png1c.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Regnum Spiritus
 * Bg.pngBd.pngBm.png
 * Summon a Valkyrie.
 * Summon a Valkyrie.
 * Sentire Spontis
 * 1b.png1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1d.png1d.png
 * Quiete/
 * Quiete/
 * Bc.pngBd.pngBm.png
 * A blue soul appears and bursts.
 * Possessionis
 * 1b.png1b.png1b.png1g.png1g.png1g.png1c.png1c.png1c.png1x.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Sentire Spontis
 * Bx.pngBd.pngBm.png
 * A red soul appears and bursts.
 * A red soul appears and bursts.
 * }



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Ultimate Spells
Create 5 dice with all six different sides Dice struck will be replicated
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="75" |Spell
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="275" |Requirements
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="100" |Previous Spells
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="120" |Activation
 * style="padding:0px3px;vertical-align:bottom;border-bottom-width:1px;border-bottom-style:solid;border-bottom-color:rgb(0,0,0);font-size:110%;font-weight:bold;color:rgb(0,0,0);white-space:nowrap;" width="180" |Effect
 * Revivificare
 * 1b.png1b.png1b.png1g.png1g.png1g.png1g.png1c.png1c.png1c.png1c.png1c.png1x.png1x.png1x.png1x.png1d.png1d.png1d.png
 * Oblivisci
 * Bx.pngBm.pngBm.png
 * Call an angel's blessing.
 * Bx.pngBm.pngBm.png
 * Call an angel's blessing.
 * Recro
 * 1b.png1g.png1g.png1g.png1g.png1g.png1g.png1c.png1c.png1c.png1c.png1c.png1c.png1c.png1c.png1x.png1d.png1d.png1d.png1d.png1d.png1d.png1d.png1d.png
 * Revivificare
 * Bc.pngBm.pngBm.png
 * Create divine light.
 * Create divine light.
 * }
 * }