Dice

Aria and Kaya use dice to generate spirit during week-long lessons. On each of the six lesson days in the week in question, they will throw all their dice and gain the spirit corresponding to the top faces on the dice they have thrown. They will also cast any spells they have learned, if they throw the combination of faces corresponding to those spells. To begin with, both girls have three dice: one that is their own, one from their teacher, and one from the room in which the lesson takes place. They may later create new dice to use for the duration of the lesson by casting spells.

The dice differ in the faces they have on them, such that different dice excel at generating different types of spirit, or contribute to the casting of different spells. The faces may be the book symbol, corresponding to Knowledge; the glove symbol, corresponding to Experience; the crown symbol, corresponding to Intuition; the cross symbol, corresponding to Wisdom; the diamond symbol, corresponding to Instinct; and the sun symbol, corresponding to all spirit types (each spirit type will be generated as if its corresponding symbol was thrown).

The dice in the game are the following:

Student dice

 * Aria's die has two faces of Knowledge, two faces of Experience, one face of Intuition, and one face of Wisdom.
 * Kaya's die has one face of Knowledge, one face of Experience, two faces of Intuition, and two faces of Wisdom.

Teacher dice

 * Domino's die has one face of Knowledge, one face of Experience, one face of Intuition, one face of Wisdom, one face of Instinct, and one sun face.
 * Sepha's die has two faces of Intuition, three faces of Wisdom, and one sun face.
 * Tillet's die has three faces of Knowledge, one face of Experience, and two faces of Wisdom.
 * Constantine's die has one face of Knowledge, one face of Experience, three faces of Intuition, and one face of Instinct.
 * Mauresumo's die has one face of Knowledge, three faces of Experience, one face of Intuition, and one face of Wisdom.
 * Merrett's die has one face of Knowledge, two faces of Experience, and three faces of Instinct.

Room dice

 * The study room's die has two faces of Knowledge, two faces of Experience, one face of Intuition, and one face of Wisdom.
 * The laboratory's die has two faces of Knowledge, three faces of Intuition, and one face of Instinct.
 * The library's die has three faces of Knowledge, one face of Experience, and two faces of Wisdom.
 * The chapel's die has one face of Knowledge, one face of Experience, three faces of Wisdom, and one sun face.
 * The garden's die has three faces of Experience, two faces of Intuition, and one face of Instinct.
 * The chamber's die has two faces of Knowledge, two faces of Experience, and two faces of Instinct.

Spell-created dice

 * The Tempero Aura die has six faces of Intuition.
 * The Tempero Aqua die has six faces of Knowledge.
 * To be further populated.